Feralmonkey's Reverse Engineering Guide. By Feralmonkey So you want to learn how to RE all the crud you pull off dead bodies do you? Well, before you get started there are some things you need to know. Loot: There are two basic types of loot needed to begin your career as a Reverse Engineer; Stat items and junk.

Stat items are clothes, armor, and jewelry which are looted off NPCs and on rare occasions animals. Junk loot are looted from a wide variety of NPCs. Not everything looted can be used in your RE. The Junkyard Nova-Inside 2. Reverse Engineer Tool: All trader classes can make this tool, it is relatively simple and as easy as crafting tools to create perfect tools. Reverse Engineering tools are from a 0 to a This is absolutely vital to the reverse engineer project.

Expertise There is an expertise option available 'Deconstruction Techniques' that offer a point bonus. This is vital if you want to use the re-reverse engineering mentioned later in this guide. Also there is an expertise option to create multi-stated attachments.

Without this expertise you are limited to making single stat items. Levels and Reverse Engineering You can make an attachment or powerup regardless of level, as long as you are a trader any except Structures.

Reverse Engineering chance Which increases at certain levels does effect the strength of powerbits when they are created. So a low level character CAN reverse engineer loot clothing into powerbits, but the strength of the powerbit will be less then if a high level trader had Re'd the item.

OK with the basics out of the way time to get into the process of creating your attachments and powerups! To make and attachment you need two things; a powerbit and a modifier bit. Powerbit: This will effect the strength of your attachment. A powerbit is created using loot stat items. How this is created is to place your loot item into your reverse engineering tool and using the radial menu select 'Reverse Engineer'.

After this is done a 'Power bit' will be created in your top-level inventory and the loot item will be destroyed. There is a random chance that the strength of the powerbit will be different then the power of the loot item RE'ed.Current Resources.

swg reverse engineering

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If the user has 'Private' in their donations field or it's left blank then please respect their privacy and do not try to contact them. This content may not be copied, reproduced or distributed without the express written approval of the author. All rights reserved. Log me on automatically:. Current Resources TupikaTatooinian Fiberplast nsidaria.

AgeateDiatium Copper kir. AfocaTatooinian Domesticated Wheat kir. GosriTatooinian Avian Meat Drenak. SachiheYavinian Avian Meat Drenak.

Reverse Engineering Space Loot - Star Wars Galaxies Guide

SaucoifeTalusian Bristley Hide Ecagg. AeniaDathomirian Carnivore Meat Drenak. This resource can only be obtained by using a Veteran Reward Resource Crate. LiovoTalusian Egg Ecagg.

swg reverse engineering

OyahoTatooinian Egg Ecagg. TauwemaeDathomirian Insect Meat Drenak. SesloeYavinian Insect Meat Drenak.

RoibixaNabooian Leathery Hide Drenak. ThiphaceuTalusian Leathery Hide Ecagg. SmavommeTalusian Scaley Hide Ecagg.Skill enhancing attachment Powerup. Power bit Modifier bit. Reverse engineering chance. Traders are able to reverse engineer junk loot in-game to create new item upgrade attachments for use by themselves or other players. Traders can make a reverse engineering tool, this tool is then used to deconstruct junk loot items, armor or clothing in-game and extract bits.

These bits can then be used to create skill enhancing attachments or power ups that can be applied to other items to enhance them.

Deconstructing an item through reverse engineering will always destroy the original item, but it will always produce a bit of some form. When making Skill enhancing attachments SEA's power bits determine the power of the SEA and modifier bits determine the stat or skill which will be boosted. Note: SEA's can only be applied to player crafted items which have an empty socket. As well as creating SEA's temporary power ups can be created.

These tend to give a higher boost than the permanent SEA's. It is possible to stack powerup bonuses with SEA bonuses. Traders can build a component analysis tool which can then be used to combine space loot parts and combine the best qualities from each component to make a single, vastly superior part.

When Reverse Engineering, the original components are destroyed in the construction of the new part. To reverse engineer space parts, similar parts must be added to the component analysis tool i. All boosters or all weapons. The number of parts needed to reverse engineer is dependant upon the Reverse Engineering level of the parts.

As well, all parts in the component analysis tool must be of the same Reverse Engineering level as well.

Reverse engineering

Domestic Traders are now able to create skill enhancing attachments SEA's which give permanent bonuses to clothing. The bonuses can add to any of the 6 main stats of stamina, agility, strength, constitution, luck and precision.

Shirt attachments can also be created which as well as the 6 main stats can also boost special skills such as experimentation, assembly, critical chance, weapon damage, class abilities, bleeding resistance.

Munitions Traders are now able to create skill enhancing attachments SEA's which give permanent bonuses to armor. Breastplate attachments can also be created which, as well as the 6 main stats, can also boost special skills such as experimentation, assembly, critical chance, weapon damage, class abilities, bleeding resistance. Engineering Traders are now able to create skill enhancing attachments SEA's which give permanent bonuses to weapons.

Weapon attachment SEA's can not only boost the 6 main stats but can also boost special skills such as experimentation, assembly, critical chance, weapon damage, class abilities, bleeding resistance. It enables them to extract the best aspects of several different components and create a new "reverse engineered" component.Privacy Terms.

Quick links. This forum and this guide covers only ground RE. Equipment Reverse Engineering Tool this tool is used for all tasks in ground RE, it works for armor, clothes, and weapon enhancers. Its efficiency range is 0 to All traders can craft this tool, also Structure Traders even though they cannot use it. Socket Retrofitting Tool this tool can free up an occupied socket; that action destroys the attachment. No tool exists to get back attachments.

The schematic for this tool is obtained from an expertise option; it is seldom used, if ever. RE Enhance Module a crafted consumable item that adds a bonus to creating power bits.

Reverse engineering chance

From GU The RE Enhance Module is manufactured. Skills and Abilities Remember three important items: select the Attachment Upgrade expertise, improve the RE Chance skill, and improve the Luck attribute; but none of crafting stations, city specializations, or any other kind of ability, buff, or skill has any proven effect on RE.

However, Assembly is important while crafting items that must have sockets. RE Chance is more important than Luck; a master trader has points and can obtain 10 more from the Deconstruction Technique expertise, thence it is a must-have expertise.

Maximum is points; see Appendix A for details. Luck is obtained from modded suits, entertainer and smuggler buffs, eatables, stims, etc; see Appendix B for sources. It is debated when Luck vs. Attachment Upgrade is an important expertise, without it you cannot create multi-stat enhancements, thence it is a must-have expertise. Also, crafted jewelry never get sockets. Concepts and Basic Overview The basic items are: power bit, modifier bit, "skill enhancing attachment" SEAand "power-up" PUP ; and the basic terms include: "power bit order", "power conversion ratio", "basic modifier", and "exotic modifier".

Power bit this item is RE:d from a statted item. Max strengt is A statted item is an item with one or several stats and it is either looted or it is crafted and a SEA with one or several stats is added to it. An item which is or can be bio-linked cannot be RE:d, not even by its owner. RE a looted item and the resulting power is based on the best of its stats plus a bonus which is determined by the item's combat level CLby the trader's RE Chance and Luck, and by the dice roll.

Thus, use a module to get guaranteed results. Order a power bit is 1st, 2nd, or 3rd order which allows for the 1st, 2nd, and 3rd modifier at the final SEA: 1st order can be replaced by any other order, but Modifier bit this item is RE:d from two looted junk items of different kinds. The number of possible combinations is several thousands because more than different junk items exist.

Known combinations are reported by players like you and me to: The JunkYard. Power Conversion Ratio is a property of all modifier bits and is an integer between 1 and 18, the fix value is set by the modifier type. The value of the power bit is divided by this ratio, see below. Exotic Modifiers: all non-basic modifiers; they have Power Conversion Ratio up to To create these items one modifier bit and one power bit are put into the RE tool. There are also the Armor and Weapon Power Bits that are used while crafting chestplates and weapons respectively; these are not directly made in RE but are crafted by droid engineers and munition traders; there is no equivalent for Tailors.

PUP this item has just one modifier but several charges and each charge lasts for 30 minutes. A PUP is temporarily attached to a breast-plate, shirt, or weapon and it does not need a socket.

Last edited by Zimoon on Sun Dec 19, pm, edited 88 times in total.

swg reverse engineering

Reason: Updated.It is also a work in progress, if I am missing any information, please reply and tell me to write the information that you need to know. So it is best to stack as much as possible.

Some people claim that all you need is RE chance, this is unconfirmed. Much like leveling in combat, you cannot be Lvl 10 without first being Level 9, and you cannot be level 9 without being level See the quotes at the bottom of my post for a different perspective.

The Dantari POIs do not spawn dantari npcs, so don't waste your time driving to them. Just circle around mining outpost and kill the random Dantari spawns. Also you can get Dantari missions from the mission terminal.

Once you have these 2 pieces of loot, put them both into the "Reverse Engineering Tool", bring up the radial menu, and click "reverse engineer" and it will make the "Reverse Engineering Chance" modifier bit. Statted items drop from just about every npc in the game. Higher level NPCs drop higher level statted items.

Modifier bits are the result of 2 "Junk items" example: software module and hyperdrive unit. You put 2 pieces of junk into the "reverse engineering tool" as I described above, and reverse engineer them; this creates a modifier bit. Junk items also drop from just about every npc in the game, meatlumps are a good source for these they spawn in coronet on corellia.

However, higher level npcs drop higher level junk which meatlumps and low level npcs do not drop. Higher level junk usually makes higher level "modifier bits". The above link will tell you which specific "junk loot" makes specific "modifier bits.

Now you have your powerbit. Now we need to make a modifier bit. Let's say you have a "Chassis Blueprints" junk loot, and a "medical console" junk loot. No problem. Well here's what you need: A 2nd order power bit for adding the 2nd stat. A 2nd order power bit is simple to make. And a new "modifier bit" with a different stat. Now, you take your pre-existing "skill enhancing attachment" which we made in the newbie sectionAND the 2nd order power bit, AND another "modifier bit" but with a different stat than the "skill enhancing attachment" has.

Well you need a "3rd order power bit". This is exactly the same as making a 2nd order power bit with 1 important exception: You need to have an item with 3 or 4 stats on it. This is the final product and you cannot go any further with it. Guide to making high-end power bits elite : Well this is more difficult.

And you need to be pumped full of "Luck" and "reverse engineering Chance". Want to get it higher? Well first you need TONS of "junk loot". Probably a few stacks of 50 wouldn't hurt. The modifier bits you need HAVE to be 1 of the 6 basic stats con, agil, stam, str, prec, luck. Now you need to make crates of socketed armor.

Bracers are the easiest, just set up your factory to make bracers. Once you have your modifier bits and junk loot, and you have pumped up your luck and RE chance mods, you can get started.Reverse Engineering By Zimoon. This forum and this guide covers only ground RE. Equipment Reverse Engineering Tool this tool is used for all tasks in ground RE, it works for armor, clothes, and weapon enhancers.

Its efficiency range is 0 to All traders can craft this tool, also Structure Traders even though they cannot use it. Socket Retrofitting Tool this tool can free up an occupied socket; that action destroys the attachment. No tool exists to get back attachments. The schematic for this tool is obtained from an expertise option; it is seldom used, if ever.

RE Enhance Module a crafted consumable item that adds a bonus to creating power bits.

Reverse Engineering

From GU The RE Enhance Module is manufactured. Skills and Abilities Remember three important items: select the Attachment Upgrade expertise, improve the RE Chance skill, and improve the Luck attribute; but none of crafting stations, city specializations, or any other kind of ability, buff, or skill has any proven effect on RE. However, Assembly is important while crafting items that must have sockets. RE Chance is more important than Luck; a master trader has points and can obtain 10 more from the Deconstruction Technique expertise, thence it is a must-have expertise.

Maximum is points; see Appendix A for details. Luck is obtained from modded suits, entertainer and smuggler buffs, eatables, stims, etc; see Appendix B for sources. It is debated when Luck vs. Attachment Upgrade is an important expertise, without it you cannot create multi-stat enhancements, thence it is a must-have expertise.

Also, crafted jewelry never get sockets. Concepts and Basic Overview The basic items are: power bit, modifier bit, "skill enhancing attachment" SEAand "power-up" PUP ; and the basic terms include: "power bit order", "power conversion ratio", "basic modifier", and "exotic modifier". Power bit this item is RE:d from a statted item.Users browsing this forum: Google [Bot] and 0 guests.

Privacy Terms. Quick links. Well, before you get started there are some things you need to know. Loot: There are two basic types of loot needed to begin your career as a Reverse Engineer; Stat items and junk.

Stat items are clothes, armor, and jewelry which are looted off NPCs and on rare occasions animals. Junk loot are looted from a wide variety of NPCs. Not everything looted can be used in your RE. The Junkyard Nova-Inside 2. Reverse Engineer Tool: All trader classes can make this tool, it is relatively simple and as easy as crafting tools to create perfect tools. Reverse Engineering tools are from a 0 to a This is absolutely vital to the reverse engineer project.

Expertise There is an expertise option available 'Deconstruction Techniques' that offer a point bonus. This is vital if you want to use the re-reverse engineering mentioned later in this guide.

Also there is an expertise option to create multi-stated attachments. Without this expertise you are limited to making single stat items. Levels and Reverse Engineering You can make an attachment or powerup regardless of level, as long as you are a trader any except Structures. Reverse Engineering chance Which increases at certain levels does effect the strength of powerbits when they are created.

So a low level character CAN reverse engineer loot clothing into powerbits, but the strength of the powerbit will be less then if a high level trader had Re'd the item.

OK with the basics out of the way time to get into the process of creating your attachments and powerups! To make and attachment you need two things; a powerbit and a modifier bit. Powerbit: This will effect the strength of your attachment. A powerbit is created using loot stat items. How this is created is to place your loot item into your reverse engineering tool and using the radial menu select 'Reverse Engineer'.

After this is done a 'Power bit' will be created in your top-level inventory and the loot item will be destroyed. There is a random chance that the strength of the powerbit will be different then the power of the loot item RE'ed. Read the second post on how to maximize your bonuses and chances on make more powerful powerbits! Modifier Bit: has made fantastic progress on the combinations needed, including MANY of the rare ones.

To create your modifier bit you need two differing types of junk loot. For example to make a '2-handed melee action cost' modifier bit one combination is a 'Medical Device' and a 'Power Output Analyzer'.

Once you have placed both items into the Reverse Engineer Tool use the radial menu again, selecting 'Reverse Engineer'. A modifier bit will be created in your top-level inventory. The junk loot in the tool will decrease by one each Since junk loot stacks.


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